![]() ![]() You provide citizens with services and produce goods, both of which let you eventually upgrade those same citizens to higher tiers – Settlers to Engineers to Aristobots to Scientists – and unlock new buildings that offer even more stuff for that next tier of bots. ![]() SteamWorld Build's central rules are nothing new in a city builder. ![]() ![]() It's a planet of steam-powered robots that all have accents like a Scandinavian person pretending to be from the old west, and by God does it still work here. That’s still true in SteamWorld Build, where the goofily stylized robots that chug along to the same twangy country-western guitar tracks with the same silly voices are as charming as ever. The result is a game world stylistically on par with much larger, more established franchises - like the Warcraft universe - that adapts really well to different genres without losing its visual distinction, personality, and setting. It's a short, sweet city builder that doesn't do too much new beyond that setup, but uses the parts it has to make a fun whole I know I'll revisit in the future.Īs has been the case for a decade, the SteamWorld games have a really well-established palette of character designs, colors, and even sounds to draw from. That makes SteamWorld Build a refreshing drink of water in a trackless desert compared to the many, many trend-chasing builders we've seen over the last few years – and while you build a town above, it sets itself apart further by having you simultaneously excavate a mine below in search of both mineral resources and pieces of ancient technology that can be used to escape your dying planet. I'm not sure I've seen a more original premise for a city builder than "grow a frontier boomtown populated entirely by retrofuturistic steam-powered robots" in a long time. ![]()
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